Unreal Engine 5.4 Feature Highlights

Author Avatar

Unreal Engine

Joined: May 2024
Spread the love

Unreal Engine 5.4 Feature Highlights


Unreal Engine 5.4 is packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. Find out more at unrealengine.com/whats-new.

With this release, we’re delivering the toolsets we’ve been using internally to build and ship ‘Fortnite Chapter…

source

Reviews

0 %

User Score

0 ratings
Rate This

Sharing

Leave your comment

Your email address will not be published. Required fields are marked *

29 Comments

  1. WissenschaftlerInnen entwickelten einen Kunststoffwürfel, der mithilfe von Sonnenlicht Meerwasser in Trinkwasser umwandelt. Angeblich kann die kleine Box pro Tag ausreichend trinkbares Wasser für zwei Personen bereitstellen. Schon bald soll die Technologie vermarktet werden.

    Wasser ist die am meisten genutzte Ressource der Welt. Ein Blick aus dem Weltall auf die Erde zeigt, dass davon eigentlich auch kein Mangel herrscht. Allerdings beträgt der Anteil trinkbarem Süßwasser nur 1 Prozent. Forscher der King Abdullah University of Science and Technology (KAUST) in Saudi-Arabien entwickelten einen kleinen Kunststoffwürfel, der Salzwasser in Süßwasser umwandeln kann. Das Gerät konnte Meerwasser mit über 10 Prozent Salzgehalt reinigen, sodass es schließlich trinkbar war. Die Technologie funktioniert mithilfe von Umkehrosmose.

  2. No matter what you add, there is a problem with this engine itself, it looks like a fake breath, the engine itself looks different, I don't like it.

  3. 2:33 but this thing… couldn't solve some major frame generation artifacts? just feed the background to the model, do programmer stuff, and the movement problem is solved.

    Not only that, given how you manage animations you wouldn't even need to have 2 frames to create a 3rd in the middle, you just need one and a model that has enough contextual information.

  4. you all should try one day to play a future videogame named "Portugal: Rise of the Ornurenses" that will launch on Steam and it will be made on Unreal Engine 5 in a few years
    This game is a sci fi game set in Portugal where a young man named Sérgio created several robots in shape of mythical creatures for an exposition at the Web Summit… in this game players can play as one of this robotic mythical creatures like Griffins, Chimeras, Werewolves, Gargoyles and many others and complete quests across places like Sintra… I should not give too much spoilers but this game in the future will have expansions and players will be able to explore the full Portugal from north to south and even some alien planets as well in this new "pagan and robotic Portugal"

  5. Why not just fix shader compilation issues? We dont care about all those new features and please dont blame the other developers it's your engine's problem. I'm sick of seeing stutters on unreal engine games.